FREE EXPANSION AND OCULUS TOUCH SUPPORT LIVE NOW!

Today we're
excited to release our latest game update into the wild, and it's a
beast if we say so ourselves. First,
we're updating the game so that you can play with Oculus Touch controls across
all modes. And we're also serving up a brand new setting, North, which is a huge
free expansion to the game to enjoy with a gamepad or with Touch. Update The
Climb today and get it all. Let's have a look at the detail, with insight from
some of our development team.

OCULUS TOUCH – CHANGING THE GAME
Our new update brings all-important support for
Oculus Touch. These amazing controlers really change the way you play The
Climb. Principally, the game becomes a standing experience. The controllers can
of course be used sitting down, but we suggest that to enjoy the most immersive,
intuitive experience possible, get on your feet and become even more engaged.
With accurate hand tracking, you're able to stretch for grips, slip naturally
into a climbing rhythm, and feel like you're really swinging across monkey
bars. It really changes the game. And this update, of course, includes a new
range of dedicated leaderboards for Oculus Touch players, so the race is on!

Niklas Walenski, Game Designer:
"We've had Touch integration in the game for a while and we've been
able to refine the experience following feedback from events like Gamescom and
from both amateur and professional climbers who played the game with Touch.
People really found it natural, especially those who were not gamers and didn't
have experience with a gamepad – they intuitively knew how to play with the
controllers. That said, we made some technical adjustments relating to the 1:1
mapping of hands in the game. For instance, you're able to reach right onto
objects as you climb, but when you're jumping, we disabled that function after
we found that people were colliding with rock surfaces. We also improved the
searching algorithm and the snapping mechanism, meaning that securing your grip
is more simple and seamless than you may have found it if you played at
Gamescom. You're always focused on the climb, the route, the puzzle, and the
way ahead, rather than micro-precision movements to get a grip which keeps you
immersed in the climbing experience."

Onurhan Karaağaçlı, Producer:
"From the start of development, we had Touch support in mind. It really
changes gameplay dramatically. Not only is The Climb an extreme representation
of an extreme sport, but when you play with Touch it starts to become a sport
in real life. The better you get, the faster you go, the more you improve your
technique with Touch, it actually becomes physically tiring. Chasing the best
spots on the leaderboards will go to the best players, and arguably the fittest
too. When you're really pushing hard at your maximum level, it's genuinely
exhausting! The flip side is that the natural and intuitive movements with
Touch make exploring and taking your time a relaxing, almost serene physical experience,
especially in Tourist mode."
WELCOME TO NORTH – OUR COOL NEW EXPANSION

The other
big news in our big new update is the expansion of the game with a whole new
environment – North. Loosely inspired by locations in the Arctic Circle and
areas near it like Iceland, the new setting is around the size of Canyon and
arrives with three difficulty settings and two new bouldering challenges.

Onurhan Karaağaçlı, Producer:
"It's a really exciting update.
The community has been asking for more content, and we wanted to celebrate the
launch of Oculus Touch with a substantial new expansion in addition to full
integration of the controllers. We're pleased to be able to give away this huge
extra level for free, and we can't wait to hear feedback from players as they
explore this new environment, whether they play on a gamepad or with Touch."
North
brings a range of new challenges. You'll climb vertigo-inducing heights above
the sea, pick your path up new routes on grips and ladders left by previous
explorers, and climb over some truly spectacular objects like a crashed
airplane (hold onto that propeller!), a shipwreck, and even frozen woolly
mammoth tusks. As you scale these dramatic new routes, don't forget to check
out the view – you'll see helicopters, an oil rig, submarines, and icebreakers
in the sea, with snowy mountains stretching off into the background. Being in
the wilderness also means being around wildlife – so keep an eye out for polar
bears, wolves, puffins, and more. But you won't need to be paying attention to
the 'star' of North's location – a huge volcano – it dominates the landscape.
And as you progress through the time of day-based difficulty settings, you'll
see this active volcano become, well, increasingly active...
Niklas Walenski, Game Designer:
"We wanted to create an expansion to The Climb that was really
different and also more challenging than you have experienced in the game
previously. Naturally, you've already developed your climbing technique in our
other settings – Asia, Alps, and Canyon – and now you can really show your
skill. The settings and visuals reflect this more hardcore experience – it's a
beautiful but harsh environment. Our other levels were all about creating an
exaggerated reality of tourist destinations – North is more about an extreme adventure,
becoming an explorer, and getting a real feel of intensity in an isolated
wilderness. Of course, this new environment required some new design choices
too. You can't really climb on ice with your hands, so where you're not
climbing on rock, you're climbing on manmade objects like special aluminum
grips that are hammered into the ice, ladders, even pick axes… although as
you'd expect, these grips can be a little precarious! The contrast in colors
also helps us from a design perspective, as it helps us to mark out route
options. I think it looks pretty cool too."

Onurhan Karaağaçlı, Producer:
"In North, we aimed to make intensely high, really epic
climbs, with some that are extremely challenging. We wanted to give you a real
understanding of the scale of where you are climbing, and show how extreme these
icy environments are. It's kind of similar to that sense you get when you reach
the top of our Alps setting, but amplified, pushed even further, more epic! The
sense of the 'epic' also comes through in our environmental features. North is stark,
and dramatic, and the volcano amplifies the theater with its dominance over the
surroundings; it's always there and as it becomes more active, with smoke and
dust starting to emerge and the foreboding noise as it goes through the stages
of eruption (our audio team did an amazing job with delivering 3D sounds of the
volcano in VR)… it all combines to create a really unique, on-the-edge feeling.
Our reward moments take advantage of this dramatic environment too – the climbs
are epic, and the scale of this setting is caught in those moments you reach
the top too."

Pascal Eggert, Art Director:
"North as a setting is not immediately familiar in the way that our other levels might be in popular imagination. It's exotic but in a different way to your typical
tourist destination. Even the light is different. The aim was to make you
really feel like you're an explorer in an unforgiving, almost overwhelming, icy
wilderness. The volcano in our vista is based on those you find in Iceland, and
it's our dominant feature. Over 4km high, it almost has an undercurrent of
danger or even doom. So that you can appreciate its scale in VR, we actually
position you a long way away from it, rather than climbing on it directly which
would reduce the impact.
However, while
the main volcano is in the distance, the lava, particularly as you progress
through the expansion, starts to spread everywhere on the rocks that you're
climbing (it's active too!). People often think of volcanoes only in their most
violent state or just erupting from the top, but actually lava oozes out of
every crack under the right (or wrong) conditions. The lava creates a beautiful
'fire and ice' contrast, especially at night.
That said,
the lava is kind of dangerous, so I'd avoid getting too close."

North also arrives with new achievements and gear to
unlock, so get updating, exploring, and competing, and let us know what you
think on the usual channels. We hope you enjoy conquering North and experiencing
The Climb anew with Oculus Touch.
The Climb Team
December 05, 2016