The Climb brings alive the excitement and thrill of rock climbing in incredible virtual reality. Players will scale new heights and explore stunning environments in a new gaming experience developed exclusively for VR, using the power of CRYENGINE™.
Canyon is our third expansive rock
climbing playground in The Climb. As you might have guessed, it's inspired by
the Grand Canyon in the USA, but again we drew cultural and geographical cues
from across America as we developed our idealized environment.
In our third and final dev diary for The
Climb, members of the team from across different disciplines explore the varied
issues they faced as they developed The Climb for VR. The team reveals that
“traditional development approaches don't work" in VR and how audio, gameplay
and art must come together to put you “in the moment."
The Climb's emphasis on replayability and
catering for different styles of play is also discussed. Casual players can
approach each rock climbing playground as a “Zen" exploration experience.
However, veteran gamers can enjoy the competition, challenge, and depth of a
sports game as the multiple ways to beat each ascent drives furious rivalries
between friends and on leaderboards. Executive Producer Elijah Freeman says: “I
think that's part of the magic of what The Climb is – you can try it ten
different ways, and you might be trying to do it with the least amount of
grips, or you might be trying to do it as fast as possible. It just depends on
how you want to play the game."
We hope you enjoy the dev diary, but as
Lead Producer Fatih Özbayram says, “The best way to experience VR is really to
put on the headset, because you can't convey the immersion with a 2D video. You
can't explain VR actually, you have to experience it yourself."
Today we're delighted to confirm that The Climb is out now for Oculus Rift and available at Oculus Home. For the entire team, it's been a hugely exciting, challenging, and rewarding project. We've learned a lot of lessons along the way as we've brought a new genre of game to life in VR. We can't wait to hear your feedback on our usual social channels, and to see the competition for the best times and scores on the leaderboards.